Class GazeInput
An avatar extension that automatically manages gaze input.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
GazeInput
Implements
Inherited Members
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
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UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
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UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
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UnityEngine.Component.BroadcastMessage(System.String)
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UnityEngine.Component.transform
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UnityEngine.Component.particleEmitter
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UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
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UnityEngine.Object.FindSceneObjectsOfType(System.Type)
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UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.FindObjectsOfType<T>()
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UnityEngine.Object.name
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Namespace: Liminal.SDK.VR.Avatars.Extensions
Assembly: Liminal.SDK.dll
Syntax
[DisallowMultipleComponent]
[AddComponentMenu("VR/Avatar/Gaze Input")]
public class GazeInput : MonoBehaviour, IVRAvatarExtension
Properties
| Improve this Doc View SourceActivationPolicy
Gets or sets the activation policy for gaze controls.
Declaration
public GazeInputActivationPolicy ActivationPolicy { get; set; }
Property Value
Type | Description |
---|---|
GazeInputActivationPolicy |
HoverDelay
Gets or set the duration the pointer must be hovered over an object before the interaction timer begins. Applies only to timed gaze pointers.
Declaration
public float HoverDelay { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
HoverDuration
Gets or sets the duration the pointer must be hovered over an object before interaction is triggered. Applies only to timed gaze pointers.
Declaration
public float HoverDuration { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
PointerVisual
Gets the BasePointerVisual assigned to the component.
Declaration
public BasePointerVisual PointerVisual { get; }
Property Value
Type | Description |
---|---|
BasePointerVisual |
Methods
| Improve this Doc View SourceActivate()
Activates gaze control for the avatar.
Declaration
public void Activate()
Deactivate()
Deactivates gaze control for the avatar.
Declaration
public void Deactivate()
Initialize(IVRAvatar)
Initializes the avatar extension.
Declaration
public void Initialize(IVRAvatar avatar)
Parameters
Type | Name | Description |
---|---|---|
IVRAvatar | avatar | The IVRAvatar the extension is bound to. |