Class VRPhysicsRaycaster
A UnityEngine.EventSystems.PhysicsRaycaster implementation that is compatible with the VRPointerInputModule input module. Add this component to the avatar to allow interaction on physical objects with VR devices.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
UnityEngine.EventSystems.UIBehaviour
UnityEngine.EventSystems.BaseRaycaster
VRPhysicsRaycaster
Inherited Members
UnityEngine.EventSystems.BaseRaycaster.ToString()
UnityEngine.EventSystems.BaseRaycaster.OnEnable()
UnityEngine.EventSystems.BaseRaycaster.OnDisable()
UnityEngine.EventSystems.BaseRaycaster.priority
UnityEngine.EventSystems.BaseRaycaster.sortOrderPriority
UnityEngine.EventSystems.BaseRaycaster.renderOrderPriority
UnityEngine.EventSystems.UIBehaviour.Awake()
UnityEngine.EventSystems.UIBehaviour.Start()
UnityEngine.EventSystems.UIBehaviour.OnDestroy()
UnityEngine.EventSystems.UIBehaviour.IsActive()
UnityEngine.EventSystems.UIBehaviour.OnRectTransformDimensionsChange()
UnityEngine.EventSystems.UIBehaviour.OnBeforeTransformParentChanged()
UnityEngine.EventSystems.UIBehaviour.OnTransformParentChanged()
UnityEngine.EventSystems.UIBehaviour.OnDidApplyAnimationProperties()
UnityEngine.EventSystems.UIBehaviour.OnCanvasGroupChanged()
UnityEngine.EventSystems.UIBehaviour.OnCanvasHierarchyChanged()
UnityEngine.EventSystems.UIBehaviour.IsDestroyed()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Component.rigidbody
UnityEngine.Component.rigidbody2D
UnityEngine.Component.camera
UnityEngine.Component.light
UnityEngine.Component.animation
UnityEngine.Component.constantForce
UnityEngine.Component.renderer
UnityEngine.Component.audio
UnityEngine.Component.guiText
UnityEngine.Component.networkView
UnityEngine.Component.guiElement
UnityEngine.Component.guiTexture
UnityEngine.Component.collider
UnityEngine.Component.collider2D
UnityEngine.Component.hingeJoint
UnityEngine.Component.particleEmitter
UnityEngine.Component.particleSystem
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Liminal.SDK.VR.EventSystems
Assembly: Liminal.SDK.dll
Syntax
public class VRPhysicsRaycaster : BaseRaycaster
Fields
| Improve this Doc View Sourcem_EventMask
Declaration
[Tooltip("A mask indicating which layers are able to be hit by the raycaster.")]
[SerializeField]
protected LayerMask m_EventMask
Field Value
Type | Description |
---|---|
UnityEngine.LayerMask |
m_MaxRayIntersections
Declaration
[Tooltip("The maximum number of raycast intersections that can be resolved with a single cast. Set this value to an appropriate number for the size of your scene..")]
[SerializeField]
protected int m_MaxRayIntersections
Field Value
Type | Description |
---|---|
System.Int32 |
NoEventMask
Declaration
protected const int NoEventMask = -1
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
| Improve this Doc View SourceDepth
Get the depth of the configured camera.
Declaration
public int Depth { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
eventCamera
Get the camera that is used for this module.
Declaration
public override Camera eventCamera { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Camera |
Overrides
UnityEngine.EventSystems.BaseRaycaster.eventCamera
|
Improve this Doc
View Source
EventMask
Mask of allowed raycast events.
Declaration
public LayerMask EventMask { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.LayerMask |
FinalEventMask
Logical and of Camera mask and eventMask.
Declaration
public int FinalEventMask { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxRayIntersections
Max number of ray intersection allowed to be found.
Declaration
public int MaxRayIntersections { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Methods
| Improve this Doc View SourceRaycast(PointerEventData, List<RaycastResult>)
Declaration
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.EventSystems.PointerEventData | eventData | |
System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult> | resultAppendList |
Overrides
UnityEngine.EventSystems.BaseRaycaster.Raycast(UnityEngine.EventSystems.PointerEventData, System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>)