Class ActivatePointerOnAnchor
When an object with this component attached becomes anchored to a limb, the component will activates the specified IVRPointerVisual. When the object is unanchored, the pointer visual will be unbound and deactivated.
Inheritance
System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    ActivatePointerOnAnchor
  Inherited Members
      UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
    
    
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      UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
    
    
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      UnityEngine.MonoBehaviour.StopAllCoroutines()
    
    
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      UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
    
    
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      UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
    
    
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      UnityEngine.Component.transform
    
    
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      UnityEngine.Component.hingeJoint
    
    
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      UnityEngine.Component.particleSystem
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.Destroy(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    
    
      UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    
    
      UnityEngine.Object.FindObjectsOfType(System.Type)
    
    
      UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
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      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType(System.Type)
    
    
      UnityEngine.Object.name
    
    
      UnityEngine.Object.hideFlags
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
  Namespace: Liminal.SDK.VR.Avatars.Interaction
Assembly: Liminal.SDK.dll
Syntax
[AddComponentMenu("VR/Interaction/Activate Pointer on Anchored")]
public class ActivatePointerOnAnchor : MonoBehaviour, IAnchorableAnchored, IAnchorableUnanchoredMethods
| Improve this Doc View SourceOnAnchored(IVRAvatarLimb)
Declaration
public void OnAnchored(IVRAvatarLimb limb)Parameters
| Type | Name | Description | 
|---|---|---|
| IVRAvatarLimb | limb | 
OnUnanchored(IVRAvatarLimb)
Declaration
public void OnUnanchored(IVRAvatarLimb limb)Parameters
| Type | Name | Description | 
|---|---|---|
| IVRAvatarLimb | limb |