Show / Hide Table of Contents

Namespace Liminal.SDK.VR.Avatars.Interaction

Classes

ActivatePointerOnAnchor

When an object with this component attached becomes anchored to a limb, the component will activates the specified IVRPointerVisual. When the object is unanchored, the pointer visual will be unbound and deactivated.

Anchorable

A component for allowing objects to be anchorable to IVRAvatar limbs.

Anchorable.AnchorableEvents

A collection of events for Anchorable objects.

AnchorableEvent

A serializable unity event for Anchorable objects.

AttachOnClick

Allows an Anchorable object to be attached to a IVRAvatarLimb when clicked with a VR pointer.

SmoothAnchor

Smoothly transitions an object to an avatar anchor.

Interfaces

IAnchorHandler

An interface that should be placed on components that handle anchoring events.

Enums

AnchorAttachFlags

Flags for controlling the behaviour of limb anchor attachments.

Back to top Generated by DocFX