Namespace Liminal.SDK.VR.Avatars.Interaction
Classes
ActivatePointerOnAnchor
When an object with this component attached becomes anchored to a limb, the component will activates the specified IVRPointerVisual. When the object is unanchored, the pointer visual will be unbound and deactivated.
Anchorable
A component for allowing objects to be anchorable to IVRAvatar limbs.
Anchorable.AnchorableEvents
A collection of events for Anchorable objects.
AnchorableEvent
A serializable unity event for Anchorable objects.
AttachOnClick
Allows an Anchorable object to be attached to a IVRAvatarLimb when clicked with a VR pointer.
SmoothAnchor
Smoothly transitions an object to an avatar anchor.
Interfaces
IAnchorHandler
An interface that should be placed on components that handle anchoring events.
Enums
AnchorAttachFlags
Flags for controlling the behaviour of limb anchor attachments.