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Class Anchorable

A component for allowing objects to be anchorable to IVRAvatar limbs.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Anchorable
Implements
IAnchorableAnchored
IAnchorableUnanchored
Inherited Members
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
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UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
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UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
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UnityEngine.Component.particleEmitter
UnityEngine.Component.particleSystem
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
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UnityEngine.Object.FindSceneObjectsOfType(System.Type)
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UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
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UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
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UnityEngine.Object.FindObjectOfType<T>()
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UnityEngine.Object.name
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System.Object.MemberwiseClone()
Namespace: Liminal.SDK.VR.Avatars.Interaction
Assembly: Liminal.SDK.dll
Syntax
[DisallowMultipleComponent]
[AddComponentMenu("VR/Interaction/Anchorable Object")]
public class Anchorable : MonoBehaviour, IAnchorableAnchored, IAnchorableUnanchored

Properties

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AnchorPivot

Gets or sets the anchor pivot for the object. This transform will be matched to the anchor transform on the limb when the object is anchored.

Declaration
public Transform AnchorPivot { get; set; }
Property Value
Type Description
UnityEngine.Transform
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AttachedAvatar

Gets the IVRAvatar the object is currently attached to. This is a shortcut to Avatar.

Declaration
public IVRAvatar AttachedAvatar { get; }
Property Value
Type Description
IVRAvatar
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AttachedLimb

Gets the IVRAvatarLimb the object is currently attached to.

Declaration
public IVRAvatarLimb AttachedLimb { get; }
Property Value
Type Description
IVRAvatarLimb
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HideController

Indicates if the VRAvatarController attached to the limb will be deactivated when this object becomes anchored.

Declaration
public bool HideController { get; set; }
Property Value
Type Description
System.Boolean
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IsAnchored

Indicates if the object is currently anchored to any limbs.

Declaration
public bool IsAnchored { get; }
Property Value
Type Description
System.Boolean
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ReparentToAnchor

Determines if the object is parented to the limb anchor when anchored.

Declaration
public bool ReparentToAnchor { get; set; }
Property Value
Type Description
System.Boolean

Methods

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OnAnchored(IVRAvatarLimb)

[Internal use] Called by the VRAvatar system when this object is anchored to a limb. You should not need to call this manually.

Declaration
public void OnAnchored(IVRAvatarLimb limb)
Parameters
Type Name Description
IVRAvatarLimb limb

The limb the object was anchored to.

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OnUnanchored(IVRAvatarLimb)

[Internal use] Called by the VRAvatar system when this object is unanchored from a limb. You should not need to call this manually.

Declaration
public void OnUnanchored(IVRAvatarLimb limb)
Parameters
Type Name Description
IVRAvatarLimb limb

The limb the object was unanchored from.

Implements

IAnchorableAnchored
IAnchorableUnanchored
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